About Me
In the year 1991 of the common era, a being that would eventually become known as Roman Domenic Perry was spawned. Blessed with a pair of hypersensitive ears* and a demonic talent for advanced audiomancy he has only one pursuit: the creation of synthesized realities through the means of GAME SOUND DESIGN.
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I've been working with audio as long as I can remember and in that timeI've deeply explored nearly everything the medium has to offer: I ran sound for my high school theater troupe; I did sound design for short films in college; I’ve produced many different genres of music; I hosted a music industry podcast. Currently, I design sound effects for video games and I am the Associate Program Manager at The Los Angeles Recording School.
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At LARS I’ve written curriculum for courses focusing on Ableton Live, Synthesis, and Game Audio. My game audio curriculum focuses on asset management, sound design, and audio implementation using Unreal MetaSounds.
Outside of my work, my pastimes include: tabletop games, weightlifting, camping, and cooking.
Main Skills: Sound Design, Synthesis, Music Production, Pro Tools, Ableton, and Reaper.
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Secondary Skills: Public Speaking, Scripting Basics, Unreal MetaSounds, Godot, Video Editing, Dungeon Mastering, and Game Design.
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*I legitimately have a hearing condition called hyperacusis, an increased sensitivity to every day sound.
My favorite games include:
Dead Space 1+2
Control
The Outer Wilds
Inscryption
Games I'm currently playing:
Dead Space Remake
Jusant
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Games I'm going to dive in to next:
Pacific Drive
Cyberpunk 2077: Phantom Liberty
Death Stranding